The title of this blog – welcome back after the holidays by the way – is a small bit of an introductory paragraph to a game idea I’ve had rattling around in the old noggin for the past couple of weeks. I’ll go into detail about it a bit further down, but for now there’s going to be a bit of a catch up, and some ideas about where the blog’s going.
This was originally going to be a New Year’s Revolutions style of post, as I have a few ideas about things I want to do over the next few months. Sadly though, even though for the next month or so I’m expecting life to return to normal, there’s still a whole lot going on that’s outside of my control. After that I will hopefully be busier than I’ve ever been, and will be playing the whole writing thing by ear.
There’s a couple of things I won’t be doing though. Firstly, I won’t making any promises on when I’ll be posting on here. I’ll be continuing my Orbis RPG game write ups as my weekly post – the game starts again next Tuesday, and I can’t wait – but other than that, I have other things to concentrate on. Because of more important things, I’m also not going be able to review games. It’s not as if I get sent a butt-load of them to begin with, but the time it takes to read the entire rule book, and the struggle to get people together to play it, just makes it unfeasible at present.
One of the things that I will be working on though is my Steampunk robot RPG, Rise of the Automata. It got put on the back burner a few months before the holidays as work was getting crazy and I had other things on my plate too. I never stopped thinking about the game though, and have a few ideas about setting and narration that I want to get down, plus some fun new bits that should allow players to have more of a say in character development and making shiny gadgets.
This is obviously going to be a big project, writing wise, and means that my other cool idea may have to sit gestating a while longer before I get round to fleshing it out. What’s odd is that when I started the blog, I found myself worrying that I would run out of ideas and things to talk about, and was amazed when I would read other people’s blogs and see how they struggled to find the time and mental energy to keep up with everything that they wanted to concentrate on.
And here I find myself without the time to get going on a pretty cool idea. Actually, it’s not so much the lack of time, it’s the fact that I really want to see the Steampunk game finished. I had to put a fairly long term hold on the card game I was working on, simply because of the problems that come along with producing and play testing game that requires so many physical components. I still lack the finds to create a working prototype and take myself along with it to gaming and Steampunk conventions.
I have a dear friend who has lamented that I have never finished the game as he’s a keen Steampunk creator and really liked it, but life doesn’t always go the way we want it to. An RPG has far fewer necessary components that are required to enjoy it. That’s kind of the reason why I decided to to try and create one, along with having a pretty nifty idea for a base system mechanic, that works really well with a Steampunk setting.
The new game though, I have approached slightly differently. I have no system in mind at all, and only a very vague idea about how the game would work. Depending on how much I want to get it done, it could very well end up being a setting for a modular system like Savage Worlds. I hope not, as designing the system for Rise… has been a damned fine experience.
This game – so far without a name – came about because I have been thinking about running a horror game again. Regular readers will know that I’m a bit of fan of the genre, and I always like to inject a little horror into games I run; so long as it doesn’t detract from the base theme and genre. What I have never done though, although I’m a huge fan, is run something Lovecraftian.
I love the Mythos, but have never been a huge fan of any of the systems. Call of Cthulhu does a good job of handling investigations, but I would prefer a more involved combat system, and Trail of Cthulhu doesn’t appeal at all I’m afraid. Not only that, but I’ve had it my mind for a while now that there’s scope out there for role playing in a world that has seen the investigators to have already lost to the cultists.
In the final month of the year 2013, the rituals were performed, at the right time in the right places. There was nothing that those who worked against the Elder Ones and their minions could do. Strange lights were seen in the skies, and the world awoke to find harbingers of the ancient and unspeakable evils that had lain dormant for so very long.
That was two hundred and thirty-seven years ago, and still the evil has not fully returned to our world. After all, what are mere centuries to beings from beyond time and space? Their cultists stalk to halls of power, sacrifices are made in their honour, fed to the other-worldly creatures that are said to herald their arrival.
The world hasn’t stood still though, and for most people, their lives continued much as before, but with all permeating dread and fear as constant companions. Technology has marched on, both in the hands of those praying daily for the arrival of the Gods, and also those who use to try and thwart the will of these deluded fools.
The Gods are coming. Can they be stopped?