I have spent the last couple of years genuinely annoyed that I haven’t had the funds to back all of the Kickstarter projects that I wanted to, But today I popped my project backing cherry. If you want to back this campaign, click through here right now, but if you’ve never heard of the game Orbis Terrarum, stick around and I’ll tell you why I’ve pledged some hard earned money so that real hard copies of the game will see the light of day.
**Full disclaimer** I am friends with the guys who have created this game, and they’ve been working on it for at least as long as I have known them off and on. This does not mean that I’m only supporting the game because we’re friends; I have played two full length campaigns within their world as they play tested the game at our weekly gaming society meetings, and I enjoyed every second of it.
As mentioned in a previous couple of posts, I am even playing the game every Tuesday night as of last week, and I’m loving the final revisions that they’ve made. I will be continuing to detail the adventures of character as the weeks progress, but for now lets get to why I love the game so much.
The style of the game, and how it comes to life through the setting was the first thing that grabbed me. As much as I like to play games of high heroic fantasy, with orcs and dragons and what have you, I much prefer a grittier edge to my fantasy worlds. For people who have followed the blog you’ll know that when it comes to fantasy literature my two current favourite writers are Scott Lynch and Joe Abercrombie. Both write about fantasy worlds that have a very human feel to them, with magic being both rare and misunderstood, and the biggest threats often much more human than supernatural. Wars across borders and political maneuvering take more of a central role than world ending beasts and necromantic legions.
The guys who created the game are also fans of this style, but have a much bigger influence on their style, and that’s the work of Fritz Leiber. It runs along similar lines and anyone familiar with his work is highly encouraged to look into this game so that you can enjoy seeing the influence he clearly had.
It’s not just setting though, it’s the system as well that keeps me going back for more. As much as I like a nice simple system, what I really adore is one that has internal consistency. I know it’s a strange thing and might not be what everyone looks for, but there is something marvelous about a game that has the same rules for character generation for player characters as it does for NPCs, so that everyone is on a level playing field, at least to begin with. Add to that the magic, combat and general skill tests all work along the same lines means that there is nothing extra to learn just because you want to use some Geomancy or wield the Heart’s Fire.
I could go on at length here about the various little things within all of the above that I love, but the guys have done a great job of explaining exactly what the game is about on their project page, so if you haven’t been there yet, head over now to read all about it in their own words and then back the hell out of it! At time of writing it has been running for just over 24 hours and is already over half way there. And since the game is already complete, with layout and artwork, anyone who backs it at least the digital level will get their pdf copy as soon as it funds.