You read that right blog fans! I’m finally ready to release my Steampunk card game to other people who will play it and everything! Links will pop up throughout this post as I talk about the various components, but there will be one link at the end that should take you through to everything you need to get started in your very first game of Excitement and Adventure: The Race for Glory!
First thing you might want is the Rule Book. This was formatted to be printed off as a booklet, rather than just creating the document and then printing it off as a booklet, as my printer didn’t do a great job of that. Print off pages one and three, then two and four on their reverse side. A fold down the middle and you’re done. On the back cover, you’ll see a few names of people who’ve helped out in the early stages. If you do play the game and provide some feedback, then your name will be added to this list.
Next up is the Play Mat. In a finalised version of the game, I would love to see this as a world map, with boxed out tables for each continent. For now, it’s just the tables, but it means it will work easily on an A4 sheet with a font big enough for everyone to read.
Characters next, and there is two sheets of these. Each has three characters on. Although at the moment the game only really supports 2-4 players, I like the idea of giving the players a bit more choice about who they control. It also means a larger number of possible character combinations. These cards really do highlight the fact that I have no artwork as yet, since most of the card is white space. I will get something down on them later, but right now I just need to know if the game works at all.
This is the big bit I’m afraid, as the next thing you’re going to need are the two decks; Excitement and Adventure. Quite a few pages of these, with 9 cards per page. Just cut them out and stack them up. Male sure your printer is set up to do the whole sheet, as I have extended the margins somewhat. This was done to make the cards fit snuggly in basic CCG sleeves. I didn’t want to print the whole lot on card stock, so this seemed like an easy option. I picked up 300 sleeves on ebay for less than £3 including shipping if you decide to pick some up. You will need over 200. Sorry about that, but it just kind of got away from me.
Each deck also has a back available too. Adventure and Excitement denoted by a big capital letter. If you want to keep printing costs down, you can just write this on yourself, but since there are over 200 cards, I thought I’d make it easier if people didn’t fancy spending that long with a pen. You’ll notice that there are no lines on the back of card sheet. This was because getting the lines to sync up with my printer was a bit of a pain in the rear. These are just a single sheet, so you’ll need to print off enough to back all of the cards in each deck.
Finally, one more thing that you’re going to need is the Time Slider. Just print off and cut out. Folding the un-numbered side between the others for stability, then taping it closed. A paper clip should suffice to track the turns, which I hope you can find about your home.
I am also trusting that most of the people who will be interested in playing this game will have access to a pile of things that they can use for tokens. I’ve been using poker chips for Renown, as the different colours can denote differing points, meaning smaller piles of tokens come the end of the game. Other than that you’ll need a handful of other tokens/beads to represent Trophies and Malfunctions picked up as you Adventure.
If you have all that, and you’re ready to go, then I hope you have fun, and I have just one more thing to ask. I need feedback. It’s why I’m opening this up for people to play. The basic stuff such as game balance and spelling mistakes would be great to hear about, but there’s a whole host of stuff that I would like to know to help the game improve. If you’re playing a game, I would love it if you could keep track of which Explorers were being played, how many players there were, the final point tally and how long the game lasted. And of course, if the game makes sense and you have fun.
And also, thank you. I know that this month a lot of people are designing their own games, so if you get the chance to take a shot at this, I want you to now how much I appreciate it. If you need play testers of your own, ask away, and if I can fit it in, then I will happily reciprocate the favour.
Link to all items. There are some sample sheets in there too, feel free to ignore those, as they exist just to give people an idea of the cards.