Dec 312012
 

I hope you have all had a great holiday so far. I’m not sure if I have, as I’m writing this early, as I’m fairly sure that the spirit of the season – in my case, rum – will affect my ability to maintain a blogging schedule. So what I have for anyone out there who decides to check up on me today is a short list of three things that I want to accomplish in the new year. Lets start with the one that concerns this blog shall we.

The last six months have been fabulous for me. I’ve been a gamer for a very long time, and most of my close friends have been brought into my life because of this hobby. The blog has given me the chance to make a whole bunch of new friends, digitally so far, but with luck I will meet some of you someday, and share a drink or two as we talk level based game play pros and cons. So, I am going to commit to maintaining my weekly schedule for the whole year. Every Monday a new RPG related post will pop up on this page for your reading pleasure, or your money back. I’m also going to reinvigorate my old WordPress page, for a slightly different purpose; I’m going to try my hand at prose fiction writing.

Having tried a few different things in the past, I think that designing role playing games and adventures might not be within my skill set. I still have plans for the card game – more on that later – but when it comes to creating role playing things, I much prefer a free form creative process which means the adventures make little to no sense when committed to paper. What I have always enjoyed doing though is writing stories. For a long while now I’ve been thinking about taking the plunge, so come the new year, I’ll be putting something up – hopefully once a week, but I may revise that later – over on the other page. A lot of what I write is role playing inspired, or at least genre fiction, so I hope a few of you will head on over on occasion for feedback. I mean that too, like it or not, I want to know what people think…

Secondly, and this is just for me, I want to get back into shape. I moved house recently, and shifting things out of the house was notably harder on me than moving it in a couple of years previously. I know that time marches on for us all, and I’m going to be 35 in less than a month (28th January, if you want to send me something ;p), but I think that with a bit of effort I can make some improvements, and that’s no bad thing.

Finally, and this one is a bit more of interest to my readers than my physique, I’m going to spend the year concentrating on getting my card game off the ground. I’ve made some good contacts over NaGa DeMon, and had universally positive feedback. That’s not enough though if I want to make a go of this. So, I’ll be getting a better working version of my game ready to print and play, along with forking out some dough to get a professionally made promo set for me to take on the road. I will be doing what I can to hit as many places as possible that will let me play my game, and with luck, putting copies of it into the hands of others who will do the same for me. By next November I hope to have my eye on a kickstarter project for it, or have it in the sights of an actual game design/development company, so I can start work on an expansion. This one is a lofty goal, but as the great one once said, ‘You miss 100% of the shots you don’t take’.

Thanks for taking the time to read through this little post, and if you’re a regular here, thank you so much for your continued support. I hope to keep providing content for you that you want to read, and are happy to share.

Happy holidays from the Shortymonster!

  3 Responses to “Resolutions; covering gaming, blogging, and real life.”

  1. Hey Shorty,

    Have you considered using something like moo.com to produce a test product of your cards? You can print business cards that have a different image on the front of them so it might work as a tester.

    All the best,
    Nate

    • There are actually companies that offer to print full versions of card games when you have the art and stuff needed. I’m still working ono it at the moment, but hopefully within a month or two I should actually have a real copy of my game.

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