May 012013
 

Until I can get some more play testing done on Excitement and Adventure, there’s not much else I can do with that particular idea. Sadly it’s hard to convince people to take the time and money required to print and cut out an entire card game just so they can offer feedback to a blogger looking to make his first game. So it may surprise some of you to learn that for my next game design project, I’m still trying to get a card game idea off the ground.

The reason for this is simple: it’s the kind of game I love to play, and still massively easier than doing a whole board game that I’d need people to create and test out for me. And the benefit of a card game is that once I have a version of the second iteration that I’m happy with, I can make a proof of concept for a considerably cheaper than a board game. Also, as anyone who has checked out my DriveThruRPG offerings will know, I do not have a flair for graphic design.

undertakeranimateThe new idea is actually taking the basic system for the first card game, and with a few tweaks to fit the setting changes, reinventing it as a more short term combative game of land grabbing. The inspiration for it comes from an RPG campaign I ran a while back about reclaiming lost areas in a post apocalyptic Neo-Victorian England. For people unaware of it, the game took place in the world of Unhallowed Metropolis. In the game I ran the players were outside of London on a specific contract to reclaim a family estate that had been lost to not only a powerful spiritual entity, but also a horde of the undead.

For the card game though, the players would be staying within London, each taking on the role of a private Reclamation firm. The goal would be to travel to the various lost districts of London and destroy the various foul abominations that reside there. These include not only the Animate dead that are the prevalent threat in most ares of the city, but also Ghouls that dwell in the London Below, Vampires that haunt high society at night and nest in rookeries during the day. genetically enhanced super soldiers gone crazy and wolf like are also at large, along with Prometheans and other aberrations that occur when science and the supernatural collide.

The payers will have various tools at their disposal, such as hired goons and the latest in Aethric weaponry, along with spiritual aid in the form of mediums and ghostly containment devices. They will be limited on just how much they can take on any one job, so will need to plan carefully, but what can’t really be taken into account is the other players. They will have cards designed to slow down their opponents, with either random phenomena or targeted attacks when their rivals are at their weakest.

The only problem with this plan is that I will need the permission of  Atomic Overmind to actually make this game in any format other than a freebie fan made affair. Although this would be great for a lot of people, the only way it would work would be for the gamers who want to play it to print off their own cards, and as mentioned above, this is easier said than done. And if Atomic Overmind aren’t in the market for a kick ass card game based on a massively popular property they own – and if they take a look at just how well the Lovecraftian spin off games are doing for Fantasy Flight Games, they really should at least consider it – then I can always design my own world, and try again to get the play testing done and put the game out with DriveThruCards. Which at the moment is the what I expect to do once I have the first game ready to be launched upon the public.

So there you have it, a pitch that isn’t really a pitch, but I would be interested to know what people thought about the basic idea.

Feb 232013
 

So there we have it, the long overdue story of how this blog came to exist. There are actually a few other projects I’m involved in that I didn’t have time to share through the week, so listed below – with links for those interested – is everything I’m doing, and everywhere else you can find me online, and maybe even in the real world. I’ll start with the ones already mentioned, just to get them all in the same place.

Reviewing music for an extreme metal webzine: The Legions of Steel. As an aside, if you’re in a new and upcoming metal band, drop me a line and we’ll happily sort out an interview (Skype) or if you have a promo, we’ll rock a review for you.

I’ve released my first DriveThruStuff product, and I will be aiming to drop one new Adventure a month. The publisher page can be found here.

I also manage a stand-up comedian, and I’ll be pimping gigs and other appearances through his Facebook page.

I’m onto stage two of my first fully functioning card game, and everything you need to help me play test it can be grabbed through Dropbox.

And now for some stuff you might not know about.

I have taken up a weekly column over at Stuffer Shack. The dude who runs the site went the extra mile in offering support and encouragement when I first started out, so I’m very pleased indeed to be able to work with him. The first post went up yesterday, and you should check back each work for more.

Me and my best mate – whom I mentioned yesterday – have recorded our first podcast. Since he is a very busy man, lecturing at various universities and speaking at conferences, he hasn’t managed to get it edited and uploaded yet, but when he does, it can be found here.

The fiction that I mentioned writing also has its own home, but if you’ve been following this blog since its inception, the address should look familiar, as all I’ve done is go back to the old WordPress page to publish it. I’ll be trying to keep up with one new piece a month on here, so check back regularly.

These last two don’t have links yet, as there are more details to work out, but they are moving on at pace.

I mentioned the hobby of airsofting on a Monday, and as soon as some contract details are worked out, a mate of mine will be opening his own venue. I will not only be helping to build the arena, but also coming up with some MilSim style adventures and plots that will be run there. I will post details when I have it, as I will almost certainly be helping out with marshaling too, so you might be able to pop down and say hi, if you live relatively close.

And finally, me and another mate – guitarist in kick ass post-rock band Civil Protection – are about to embark on creating a documentary film on fringe religions. This is his baby, and I’ll just be along for the ride, coordinating as need be, but it should be fun, and once we have more details, I’ll let you fine people know.

And now for something even more ethereal. I received a message in the comments section of this very blog from another blogger, one whom I’m a big fan of as we share similar tastes in extreme metal, and have both been lucky enough to get in on the MYFORAG play test. He wants to run something by me. I’m more than a little intrigued…

So that’s that. On Monday we will return to a more sensible blogging schedule, and I’ll just pop links to my other projects on Twitter, Google+, or – and this is where most things end up – the Facebook page for the blog. Thanks for sticking with me through this strange little week, but thank you more for reading the blog at all.

Dec 312012
 

I hope you have all had a great holiday so far. I’m not sure if I have, as I’m writing this early, as I’m fairly sure that the spirit of the season – in my case, rum – will affect my ability to maintain a blogging schedule. So what I have for anyone out there who decides to check up on me today is a short list of three things that I want to accomplish in the new year. Lets start with the one that concerns this blog shall we.

The last six months have been fabulous for me. I’ve been a gamer for a very long time, and most of my close friends have been brought into my life because of this hobby. The blog has given me the chance to make a whole bunch of new friends, digitally so far, but with luck I will meet some of you someday, and share a drink or two as we talk level based game play pros and cons. So, I am going to commit to maintaining my weekly schedule for the whole year. Every Monday a new RPG related post will pop up on this page for your reading pleasure, or your money back. I’m also going to reinvigorate my old WordPress page, for a slightly different purpose; I’m going to try my hand at prose fiction writing.

Having tried a few different things in the past, I think that designing role playing games and adventures might not be within my skill set. I still have plans for the card game – more on that later – but when it comes to creating role playing things, I much prefer a free form creative process which means the adventures make little to no sense when committed to paper. What I have always enjoyed doing though is writing stories. For a long while now I’ve been thinking about taking the plunge, so come the new year, I’ll be putting something up – hopefully once a week, but I may revise that later – over on the other page. A lot of what I write is role playing inspired, or at least genre fiction, so I hope a few of you will head on over on occasion for feedback. I mean that too, like it or not, I want to know what people think…

Secondly, and this is just for me, I want to get back into shape. I moved house recently, and shifting things out of the house was notably harder on me than moving it in a couple of years previously. I know that time marches on for us all, and I’m going to be 35 in less than a month (28th January, if you want to send me something ;p), but I think that with a bit of effort I can make some improvements, and that’s no bad thing.

Finally, and this one is a bit more of interest to my readers than my physique, I’m going to spend the year concentrating on getting my card game off the ground. I’ve made some good contacts over NaGa DeMon, and had universally positive feedback. That’s not enough though if I want to make a go of this. So, I’ll be getting a better working version of my game ready to print and play, along with forking out some dough to get a professionally made promo set for me to take on the road. I will be doing what I can to hit as many places as possible that will let me play my game, and with luck, putting copies of it into the hands of others who will do the same for me. By next November I hope to have my eye on a kickstarter project for it, or have it in the sights of an actual game design/development company, so I can start work on an expansion. This one is a lofty goal, but as the great one once said, ‘You miss 100% of the shots you don’t take’.

Thanks for taking the time to read through this little post, and if you’re a regular here, thank you so much for your continued support. I hope to keep providing content for you that you want to read, and are happy to share.

Happy holidays from the Shortymonster!

Dec 102012
 

Sorry about the delay everyone! Not only on doing a NaGa DeMon round up, but on posting this late on a Monday. Followers of the blog will know that I have been without internet and moving house recently, and today ending up pulling a longer shift than usual, so I’ve had to wait until now to get in front of my computer. Right, with the apologies out of the way, lets get onto the good stuff.

First off, I got my game played before the end of last month (pause for applause)! Not quite a full game, but I’m happy that even a handful of turns were played as it got me some great feedback. Mainly being that the rule book could do with an example of play in it. I don’t disagree either; I play a lot pf board games and card games, and was designing the rules – subconsciously – for someone with the same amount of experience as myself. Not everyone has an entire cupboard and overflow space given up to games, so I think that I need to pay more attention to the casual gamer market. Sure, the rules are a bit complex, but not overly complicated; they just need explaining in a more straightforward manner, and examples of play seems to fit this criteria. So, with that in mind, I’m starting to work on a new rule book, with those additions, plus a few other tweeks suggested by people who’ve read the rules, but never had the chance to play the game.

Other changes that need to be made include adding a few extra Excitement cards – one of which has the working title ‘Zombie Richard Burton’ – and probably dropping multiples down to two of each instead of three. The deck is just a bit too big at the moment, and it made sense to overload it during play testing so I would have the chance to look at how the various cards worked in differing situations. Out of the basic play test though, I need to be worrying more about balancing the game, and – since this is print and play right now – the size of the deck I expect people to print off to play it.

On the advise of a friend, I’m also considering dropping the word Steampunk from the game entirely. I love the genre and all of its conventions, but explaining it to the uninitiated seems wasteful, as they don’t need to know what it’s all about, and any Steampunk fans out there should get that this is a Steampunk game without me spelling it out to them. If you have any thoughts on this, or anything else about the game, don’t hesitate to share them in the comments box below.

Finally, I do have some great bits of art on the go for a lot of the cards. Some are templates only, that I can fill my own stuff in with, but the play mat is great, and sadly too big a file to pop up here.. I’m going to pop all the images below, with links embedded to larger versions.

They’ve all been done by a friend of mine named Dash. As soon as he sends me a link to his webpage, I’ll update here so everyone can head on over and check out his other work. I hope you lot like what he’s done, and I hope to see more from him soon. In the mean time, I’m still looking for people to play the game and offer some feedback before I start the re-write come the new year. If you’re so inclined, head on over and download the game to play it for yourself.

 

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Nov 132012
 

You read that right blog fans! I’m finally ready to release my Steampunk card game to other people who will play it and everything! Links will pop up throughout this post as I talk about the various components, but there will be one link at the end that should take you through to everything you need to get started in your very first game of Excitement and Adventure: The Race for Glory!

First thing you might want is the Rule Book. This was formatted to be printed off as a booklet, rather than just creating the document and then printing it off as a booklet, as my printer didn’t do a great job of that. Print off pages one and three, then two and four on their reverse side. A fold down the middle and you’re done. On the back cover, you’ll see a few names of people who’ve helped out in the early stages. If you do play the game and provide some feedback, then your name will be added to this list.

Next up is the Play Mat. In a finalised version of the game, I would love to see this as a world map, with boxed out tables for each continent. For now, it’s just the tables, but it means it will work easily on an A4 sheet with a font big enough for everyone to read.

Characters next, and there is two sheets of these. Each has three characters on. Although at the moment the game only really supports 2-4 players, I like the idea of giving the players a bit more choice about who they control. It also means a larger number of possible character combinations. These cards really do highlight the fact that I have no artwork as yet, since most of the card is white space. I will get something down on them later, but right now I just need to know if the game works at all.

This is the big bit I’m afraid, as the next thing you’re going to need are the two decks; Excitement and Adventure. Quite a few pages of these, with 9 cards per page. Just cut them out and stack them up. Male sure your printer is set up to do the whole sheet, as I have extended the margins somewhat. This was done to make the cards fit snuggly in basic CCG sleeves. I didn’t want to print the whole lot on card stock, so this seemed like an easy option. I picked up 300 sleeves on ebay for less than £3 including shipping if you decide to pick some up. You will need over 200. Sorry about that, but it just kind of got away from me.

Each deck also has a back available too. Adventure and Excitement denoted by a big capital letter. If you want to keep printing costs down, you can just write this on yourself, but since there are over 200 cards, I thought I’d make it easier if people didn’t fancy spending that long with a pen. You’ll notice that there are no lines on the back of card sheet. This was because getting the lines to sync up with my printer was a bit of a pain in the rear. These are just a single sheet, so you’ll need to print off enough to back all of the cards in each deck.

Finally, one more thing that you’re going to need is the Time Slider. Just print off and cut out. Folding the un-numbered side between the others for stability, then taping it closed. A paper clip should suffice to track the turns, which I hope you can find about your home.

I am also trusting that most of the people who will be interested in playing this game will have access to a pile of things that they can use for tokens. I’ve been using poker chips for Renown, as the different colours can denote differing points, meaning smaller piles of tokens come the end of the game. Other than that you’ll need a handful of other tokens/beads to represent Trophies and Malfunctions picked up as you Adventure.

If you have all that, and you’re ready to go, then I hope you have fun, and I have just one more thing to ask. I need feedback. It’s why I’m opening this up for people to play. The basic stuff such as game balance and spelling mistakes would be great to hear about, but there’s a whole host of stuff that I would like to know to help the game improve. If you’re playing a game, I would love it if you could keep track of which Explorers were being played, how many players there were, the final point tally and how long the game lasted. And of course, if the game makes sense and you have fun.

And also, thank you. I know that this month a lot of people are designing their own games, so if you get the chance to take a shot at this, I want you to now how much I appreciate it. If you need play testers of your own, ask away, and if I can fit it in, then I will happily reciprocate the favour.

Link to all items. There are some sample sheets in there too, feel free to ignore those, as they exist just to give people an idea of the cards.