May 132013
 

So, in my last weekly game, we lost a character. I have written recently about death in Role Playing Games, and I’d like to think I managed to fulfill my own short criteria. The character bowed out with a greivous head wound in a high pitched battle with the US secret service, as government operatives were torturing a prime suspect in an abandoned night club, and a Senator was fleeing the scene on a pleasure boat.

For people who don’t know this, the Cyberpunk 2020 combat system is actually pretty brutal. I have changed a couple of bits of it to give it a slightly more cinematic feel, but it still has the possibility to drop a heroic character with a single round from a handgun. Although I am always happier when the combat is more interesting than that. We’d already seen it happen once, but due to the very high tech medical aid that’s available the character in question got better, and was only out of action for a few days. Still injured when they got back into the fray, so they had some negative modifiers, but future science is almost as good as magic when it comes to healing, or at least, that’s how I see it.

Not actually Diesel, but close enough...

Not actually Diesel, but close enough…

This time, the dice gods were not happy, and the first attempt at healing actually made things worse, meaning that the second attempt failed, and what with time passing, there was sadly nothing to be done.  Diesel died. He died well, and it has created some already kick ass role playing with some of the remaining characters. Mainly talking about Ed Winchester here, but others have really brought their “A” game to the table with regard to role playing.

What a lot of you might not know is that my game is almost over. I had a fixed time frame to run this game, and I expected it to last me until June, and that’s coming up fast. The party – or what’s left of it – have been given an option to get closure on their plot, and the choice about how they want to see it resolved. There’s more than one power block in play, and the characters could end up siding with either, or going it on their own. But what to do with the ex-Diesel?

This close to the end, it seems a bit of a waste of time and effort to create a whole new character, and the player has admitted that she doesn’t really see the point of it. I tend to agree, so instead, I have picked one the main antagonists from the campaign, and since he was at death’s door when they found him, he was no real threat, giving the player free reign for some challenging role playing. All I need to do is drop in a few bits of information that Christ had been keeping from everyone that are crucial in bringing the storyline to its apoplectic finale.

And this is the crux of this article: What do you do when a player character bites the big one? Does your answer change depending on system, or even on when the character dies in the story arc? DO they come back as level one – if the game supports such a thing – or of comparable power to the current characters? Do you feel comfortable handing control of an important NPC to player whose character had been happy to see them die? I would love to hear your thoughts and suggestions on this, and the comments box is just down there.