Aug 262013
 

It’s been a while since the last update on the up coming Cyberpunk computer game, but since we have a new edition of Shadowrun, plus a PC game too, the interest in the Cyberpunk genre is obviously still high. With that in mind I thought I would try and capture a few important things about people in the dark near future interact with each other. The problem with that is that not every game set in a Cyberpunk world has the same values. My last game using the CP 2020 for instance didn’t really live up to the style over substance and chrome chrome chrome ethos that’s mentioned in the book. Instead it was a much darker take, with cyberware being sinister and the thought of wasting money of frivolities rather than necessities would have seemed very strange indeed.

images (1)So instead of trying to capture the feel of an entire genre, I am picking a setting that I have reviewed in the past and thoroughly enjoyed: Kuro. If you’ve never come across the game or just prefer a more traditional future noir game, then it’ worth remembering that the Japanese are currently the predominate producers of personal electronics – including computers – and robotics, which will surely set them up well to be an important culture in any Cyberpunk future. So here are a few things worth bearing in mind when dealing with the Japanese either socially or in business.

  • The business card. In Japanese culture, the business card is even more important than the calling card was to the Victorians, and has similar uses. There are very important differences though, and the devil is very much in the details. If one is handed to you, it will be while the giver is bowing towards you, presenting it with both hands. You must reciprocate this action. Bow a little deeper to show respect to the person giving you their card, and make sure you take it with both hands. When you have it, take very special care of it. Whatever you do, son’t just slip into your back pocket while the giver is still in your presence. In fact, never stick it in your back pocket, as sitting on it would be a grave insult. Keep in your wallet or in a special case for business cards until you can put it somewhere safe in an office. You see a business card is more than just someone’s contact details. It is a promise that the person will take your call, and maybe even a personal meeting. Keep all such cards safe, as you never know when it may be required to make a call to that one person who can help you out.
  • Being a Gaijin. Unless your game is particularly focused in such a way, it’s probably unlikely that everyone will be Japanese. In dealings with Japanese people, those from outside the country will of course be afforded all due respect – more on this later – but they are still outsiders, and will never have the access or acceptance that fellow countrymen will receive. never draw attention to this, instead do what you can with the help you will be given. You may never be accepted into the inner circle, but it is possible to make very good friends with individuals within said circle and get them to act on your requests.
  • Respect. By far and away the most important thing to the Japanese is respect. For elders, for superiors, for anyone deserving it, and for anyone that is newly introduced. This might seem strange to western eyes, but rather than run the risk of not showing someone the respect that they are due, a Japanese person will show a complete stranger total respect. This comes across very clearly if you walk into a Japanese store. The staff working there will treat you like royalty, bowing deeply and making sure that everything is to your satisfaction. This even runs counter the above point about foreigners in Japan, they will be also be treated exceptionally well by strangers rather than them risking offending anyone by not showing them the appropriate amount of deference.
  • Conflict Avoidance. The point on respect above ties in nicely with this one. It may sound like a lazy stereotype, but it does seem to hold up the vast majority of case; a Japanese person is likely to go to great lengths to avoid any type of conflict or unpleasantness. This means making sure that you show the correct amount of respect, always erring on the side of caution by going above and beyond what might be expected, but this desire for peace and calm runs through most day to day activities. In a working environment for example, it would be unheard of for an employee to complain about their company, coworkers, or superiors whilst at work. Outside of work though there exist a social contract that allows workers to gather together and imbibe alcohol and get all their complaints of their chests without ever worrying about the consequences. It would in fact be a massive social faux par to even bring up these grievances the next day at work.

So there we have it, a far from complete list of social guidelines for dealing with what could quite likely be a dominant super power in a Cyberpunk future. Most of the credit should go to the excellent writer and blogger Héctor García and his excellent site and book, A Geek in Japan. Most of the points in this book have been researched through reading his work, and if you have any interest in checking out more on contemporary Japanese culture, I can’t think of many better places to start.

Mar 252013
 

Fans of the blog, thank you by the way, will know that I like delving into the historical on occasion. It’s fun to do, and allows me the opportunity to take advantage of the three years I spent studying history at university. There aren’t that many other chances I get, to be honest, so I really look forward to writing on the subject whenever the mood takes me. What I usually do is go into a bit more detail on a specific weapon or fighting style, and add a few tips about how to integrate them into a role playing game. If you know the kind of games I like to run and play though, you’ll know that combat is never a huge part of what I like about the hobby. instead I tend to veer more towards social interactions and intrigue. With that in mind, I have for you, some small snippets that could make for a more rounded social environment from periods of history that interest me, starting this week with the Victorians.

Although historically based games tend to take part in alternate history, one that largely does away with prejudice based on gender or race, the fact of the matter is that the Victorians were a very polite bunch of people, and even more so when it came to how women were addressed. This becomes obvious in one simple gesture, and is probably the best for summing up the gentlemanly attitudes towards the fairer sex; if a Lady stands, then no man should sit. This will be used often during meals, with the men getting to their feet if a woman walks into the room, or if a woman stands up to leave. It is a simple little thing, but gets across quite nicely how social convention becomes so ingrained into every day life. I could now go on at length about how obnoxious most men were about women in their modes of address and general feelings, but since most games are set in a world where this is not the case, I instead invite you to do some reading of your own.

This next one might very well be known to any readers who like the BBC TV show Qi as much as I do, but I discovered this one independently, and as such was actually pretty proud of myself for getting a question on that show correct. The best example I know of it, if you want to see it in action is the rather wonderful HBO show Deadwood. A man asks  young child, “How do you do?”, and the boy responds with a slight nod and the same question, but with a slightly different emphasis: “How do you do?”. This might not seem like much, but again highlights just how polite people were that the correct response to someone asking about you is instead to inquire as to their situation. It is a question that will be asked repeatedly in a character’s life, and knowing the basics just adds a layer of immersion that feels very satisfying.

This of course is the standard response, but it leads quite nicely to the basic concept of respecting one’s elders. I know this is seen as a bit hokey these days, but I like it – and not just because I’m getting on a bit myself – and it was very important to the Victorians. If one was perambulating along the pavement and someone your senior was also making use of the walkway, then it was a given that you would move to the right and allow them to pass. (As an aside, how much better would it be if we all just agreed to move to the right when two people were walking towards each other, instead of all that bimbling back and forth?) Although this was also expected from people of lower social classes if their ‘betters’ were walking towards them, age was to be universally respected.

I could go on at length here, but would rather suggest a few things that one should be very careful to avoid doing while out and about. if you are the guest in someone’s house, then they deserve the utmost respect, as does the house itself. What with a lack of electronic communication in the Victorian era, a lot of social interactions take place in person, and quite often at the domicile of one person involved in the conversation. There’s a whole list of things you should know about how a calling card is delivered, but space here is limited. When you do end up round at someone else’s place of residence, all due care should be made to avoid offending your gracious host.

So be careful to not touch or alter anything in the house; this includes touching and moving ornaments in the sitting room, opening or touching a piano if it is already open, or opening the curtains in the sitting room. Importantly, one should never stride around an empty room if you are waiting for the person you are calling on to enter it. Instead, stand respectably near the middle of the room, or near the fireplace. If someone has taken the time to visit you, then you must at all times give them your attention. This is another that strikes home I think, as visiting a friend who spends half his time on a smart phone is more than slightly annoying.

One final point, as I know my word count could sky-rocket on this subject. If you are inviting someone to attend you at any entertainment, then the written invitation should be composed in the third person. A strange one, but taking the time to compose such a letter should be time well spent, and creates an artificial distance between the two persons, and since the social mores of the time were tightly focused on keeping a distance between unmarried men and women, I can see the point.

I hope that some of that was useful for you, and I think I’ll take a shot at some medieval etiquette next. It was more than just the code of chivalry you know.