Mar 192013
 

As promised, I’m back at looking at Necropunk, a new Pathfinder setting currently raining money on Kickstarter. As mentioned in my first brief glimpse at the preview material, I’m not actually that bothered about the pathfinder rules set. I’ve had some fun playing D&D 3 and 3.5, so I understand the basics, but I’ve played them with people for whom any deviance from a D20 based traditional fantasy setting is just something that would not even be considered. They were tactical players mostly, and whenever combat broke out, the game slowed to a crawl, with those of us there for the role playing, pretty much being told what we should do in the fight to garner the greatest positive modifier for the whole group.

I’m sure that there’s a lot of people out there who have fun with that play style, but I am not one of them. So there were a few things that I needed to know before I fully jumped on the Necropunk bandwagon, first being how important combat was going to be. Luckily, they have no problem playing things the way I like them. Although they refer to this mainly in terms of full interplanetary war, it’s an attitude that I bring to almost all of my games when the fighting starts; the fear of mutually assured destruction.

Unless you are a god like being of immense power, the last thing you should want – unless mentally unhinged – is to get into a fight. There is no real way to be certain you’ll walk away from it, and odds are that even if you do, you’ll have the scars and lasting injuries as reminders to be more careful in the future. There’s not a game I’ve run (that wasn’t Feng Shui) that hasn’t had this attitude. And after the first fight, I enjoy watching my players come up with great reasons to avoid getting into scrapes. And if they cannot be avoided, they plan so well for any advantage they can get, that they will have a much higher chance of walking away from it intact.

If/when I get the chance the run a game of Necropunk  that’s what I’ll be looking for. All my players will have to know that it isn’t a normal game of Pathfinder, and that instead of rushing into fights to solve problems, they should be seeking a more indirect form of conflict resolution. So far so good then, and then we get to another thing that I’m looking forward to; equipment lists.

Not everyone’s cup of tea, to be sure, but for me, I like the feeling that you should be able to equip your character in a way that fits in with the world, rather than just generic items and weapons. Plus, the more choice available, the less likely you’re going to find players all going for the same load out of weapons and gear, and adding to the personalisation factor of the character creation process.Add this to the aesthetic that they are going for, and I think I’m in for a treat.

Anything with ‘punk’ on the end is my kind of game. I like the low-fi feel the word brings, even if the technology is of such an advanced level as to be almost indistinguishable from magic. So we have huge interstellar space craft, that are actually alive, and will look as such. the weapons and cyberware are all living tissue, and the thought of blades glistening with ichor as they flash through the air sounds great! The images that are available for the way the game will look are still thin on the ground, but the writers do a damned fine job indeed of painting a picture with words. Still, I can’t wait to take a look at what they have to offer.

I’ll be back later with a more in depth look at characters with the next part of the review, but of what you’ve read so far has piqued your interest, you should head over to their Kickstarter page and pony up a bit of dough to help them out.

Mar 122013
 

Once more I am beginning a series of reviews with some thoughts on general feel and concept, as I think this goes a long way towards grabbing attention of people who might not want to delve too deeply into a new system or setting that they don’t know enough about. It’s also a good idea in this case, as the preview pack I’ve been sent for Necropunk is just that; a preview of basic ideas and concepts over about 40 pages.

These 40 pages did impress me though. Right off the bat I was liking what I saw, with attention placed on the kinds of areas that I look for in a game, and taken away from the kind of gaming that has, in the past, stopped me from caring too much about Pathfinder. They waste no time in making sure that the game that will be played is one of intrigue and honour, rather initiative and hack & slash. True, there is still combat involved, and they do spend some time talking about it, but even without their assurances I would look at this setting as one that involved more social challenges than physical.

There are other things I like too. The aesthetic they are going for sounds like it will be right up my alley. I really wish I had some images for you, and as soon as I have anything to share I will. There are a couple of pictures, but I don’t think they yet do justice to the bone-laced science fiction art work that I’m looking forward to feasting my eyes on. The simple fact that this is called anything-punk was enough to get me interested in the visuals. See my Kuro reviews, and general love of all things Steampunk to get proof of that.

The idea of magic and technology being combined/intertwined is far from a new one, but it is still fairly unusual, and I think will add a lot to this setting. the idea of cyberware like technology created by necromancers is just too delightfully twisted for me not to love it. Just the simple phrase ‘Bone Suit’ gives me a total geek-gasm. It is also nice to know, that although the technology and general feel, both lend themselves well to a horror game, that the designers are focused more on the subtle than the shocking.

I’m not too sure how massive interplanetary living space ships built by necromancers could be subtle, but if that doesn’t have your mind just swimming with possibilities, then you may need to seek help.

So far, this has definitely piqued my interest, and I’m looking forward to getting more under the skin of this one. I’ll have a more in depth look at it by the end of the week, and will hopefully be updating you as more refined versions of the rules become available to reviewers. For now though, I will once again direct you to the Kickstarter page, and ask you very nicely to give up a small amount of your hard earned cash to ensure this book makes it onto the shelves.