Mar 122013
 

Once more I am beginning a series of reviews with some thoughts on general feel and concept, as I think this goes a long way towards grabbing attention of people who might not want to delve too deeply into a new system or setting that they don’t know enough about. It’s also a good idea in this case, as the preview pack I’ve been sent for Necropunk is just that; a preview of basic ideas and concepts over about 40 pages.

These 40 pages did impress me though. Right off the bat I was liking what I saw, with attention placed on the kinds of areas that I look for in a game, and taken away from the kind of gaming that has, in the past, stopped me from caring too much about Pathfinder. They waste no time in making sure that the game that will be played is one of intrigue and honour, rather initiative and hack & slash. True, there is still combat involved, and they do spend some time talking about it, but even without their assurances I would look at this setting as one that involved more social challenges than physical.

There are other things I like too. The aesthetic they are going for sounds like it will be right up my alley. I really wish I had some images for you, and as soon as I have anything to share I will. There are a couple of pictures, but I don’t think they yet do justice to the bone-laced science fiction art work that I’m looking forward to feasting my eyes on. The simple fact that this is called anything-punk was enough to get me interested in the visuals. See my Kuro reviews, and general love of all things Steampunk to get proof of that.

The idea of magic and technology being combined/intertwined is far from a new one, but it is still fairly unusual, and I think will add a lot to this setting. the idea of cyberware like technology created by necromancers is just too delightfully twisted for me not to love it. Just the simple phrase ‘Bone Suit’ gives me a total geek-gasm. It is also nice to know, that although the technology and general feel, both lend themselves well to a horror game, that the designers are focused more on the subtle than the shocking.

I’m not too sure how massive interplanetary living space ships built by necromancers could be subtle, but if that doesn’t have your mind just swimming with possibilities, then you may need to seek help.

So far, this has definitely piqued my interest, and I’m looking forward to getting more under the skin of this one. I’ll have a more in depth look at it by the end of the week, and will hopefully be updating you as more refined versions of the rules become available to reviewers. For now though, I will once again direct you to the Kickstarter page, and ask you very nicely to give up a small amount of your hard earned cash to ensure this book makes it onto the shelves.