OK, it might be. There is some tantalising glimpses at some future posts though, so if you’re a fan, then please stay with me for the next five hundred words. First, sorry for a lame ass filler post. A few months back the company I work at started some major overhauls to its staffing, and this has meant that even though I’m on a twelve hour contract, doing six day weeks has been happening more and more. Heck, there are times when I’ve worked ten days straight without a day off. Last week we also had a major hardware and software upgrade while our senior member of staff was on holiday, at the same time as Fresher’s Fayre while I’m the president of our gaming society. All in all, not conducive to spending time in front of a computer.
Some of you may have noticed that I haven’t even been that active on other blogs that I follow. This is for the same reason. I tend to flick through them quickly on my mobile during breaks, or of an evening, but rarely have the time to post well thought replies. Don’t worry, I am checking you all out, you just don’t know about. Anyway, onto less creepy sounding things.
My column at Stuffer Shack should return this week, as things are getting a bit back to normal, and I’m in the mood for trying out something different. I’ve already done a bunch of plot seeds, and a large handful of character ideas for people to use. At the moment I’m thinking about trying my hand at a bestiary of some sort. I will be going through folkloric creatures from old English lore, and adapting them to fit into fantasy games, so check that out from the weekend onward.
On this blog I will be looking at what – if any – winning conditions exist for a player of role playing games, and the people who run them too. I’ts just a little something that’s been on my mind but I’ve had trouble pinning down. Work is proceeding though, so should be something on that soon.
I also have started some work researching a couple of my weapons posts too. The first comes after a conversation with a re-enactor last week about how brawling skills are way more important than you would think when it comes to a melee, and the second is on the humble spear. A question was asked on a forum when I was pimping my document about why the spear was used so often throughout history but us far from popular in RPGs. I think I’ve found a few answers, and some other little factoids too.
So there you have it, a few little ideas to keep you going, and a promise that I will try really hard to do better in future. Still, I’ve been at this for over a year, and this is the first time I’ve not done a weekly post with actual content. Depending on how the next couple of days go, I might have a review post to put up before the end of the week to keep the hordes at bay.